- | angle | O3D_Vector3 | |
- | angleWithVector: | O3D_Vector3 | |
- | crossProductWithVector: | O3D_Vector3 | |
- | dotProductWithVector: | O3D_Vector3 | |
- | initWithAngle: | O3D_Vector3 | |
- | initWithVector: | O3D_Vector3 | |
- | initWithX:Y:Z: | O3D_Vector3 | |
- | normalize | O3D_Vector3 | |
- | normalizedVector | O3D_Vector3 | |
- | rotate: | O3D_Vector3 | |
+ | vector | O3D_Vector3 | [static] |
+ | vectorWithAngle: | O3D_Vector3 | [static] |
- | vectorWithRotation: | O3D_Vector3 | |
+ | vectorWithVector: | O3D_Vector3 | [static] |
+ | vectorWithX:Y:Z: | O3D_Vector3 | [static] |
x (defined in O3D_Vector3) | O3D_Vector3 | [protected] | |
x (defined in O3D_Vector3) | O3D_Vector3 | ||
y (defined in O3D_Vector3) | O3D_Vector3 | [protected] | |
y (defined in O3D_Vector3) | O3D_Vector3 | ||
z (defined in O3D_Vector3) | O3D_Vector3 | [protected] | |
z (defined in O3D_Vector3) | O3D_Vector3 |