Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
O3D_Camera | Camera object handling perspective, view rotation and transformation |
O3D_Light | Class for creating and manipulating lights |
O3D_Matrix | 4x4 Matrix of floats |
O3D_Quaternion | General purpose Quaternion class for camera and object rotations |
O3D_Shader | Convenience wrapper for loading shaders and manipulating variables inside of them |
O3D_Texture | Convenience class for loading and binding textures. Images are loaded using Core Image |
O3D_Vector3 | Vector class representing three floats |