Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
O3D_CameraCamera object handling perspective, view rotation and transformation
O3D_LightClass for creating and manipulating lights
O3D_Matrix4x4 Matrix of floats
O3D_QuaternionGeneral purpose Quaternion class for camera and object rotations
O3D_ShaderConvenience wrapper for loading shaders and manipulating variables inside of them
O3D_TextureConvenience class for loading and binding textures. Images are loaded using Core Image
O3D_Vector3Vector class representing three floats

Generated on Wed Jun 10 23:48:30 2009 for Objective 3D by  doxygen 1.5.9