Digital distortion through bit-depth quantization and sample-rate reduction.
Example:
a = FM().play( Rndi(100,1000), 1/4 ) c = Crush({ bitDepth:Slider(), sampleRate:Slider() }) a.fx.add( c )
Properties
- bitDepth : Default range: { 1, 16 }. Float. The number of bits used in the output sample.
- sampleRate : Default range: { 0, 1 }. Float. The sample rate of the output signal.
Methods
None worth mentioning.